Java Object Oriented Programming Concepts


This course is designed to provide the software developer with a broad overview of the Java object oriented approach. Developers will learn the key elements of object oriented applications including classes, interfaces, attributes, objects, access levels, inheritance and polymorphism.

Although this course does not instruct the developer on full detailed object oriented design techniques, on completion of this course, developers will be ready to move on to more detailed Java training courses in a 'non-design' capacity.

As with most of the courses available from RSM, for one-company, on-site courses we can tailor the course agenda to suit your particular requirements. In many cases, we are able to build your in-house standards and naming conventions into your course.

What you will learn

On successful completion of this course you will be able to:

  • understand the concepts of object oriented programming
  • differentiate between objects and classes
  • describe object instantiation
  • differentiate between instance methods and variables and class methods and variables
  • explain the concept and benefits of messaging and encapsulation
  • describe the concept and benefits of inheritance
  • explain the concept and benefits of interfaces
  • explain the concept and benefits of polymorphism
  • discuss concept of object modelling and the Unified Modelling Language.

Who Should Attend

Software and applications developers new to Java object oriented programming.

Prerequisites

None.

Duration

1 day

Fee (per attendee)

£695 (ex VAT)

 

This includes free online 24/7 access to course notes.

 

Hard copy course notes are available on request from rsmshop@rsm.co.uk

at £50.00 plus carriage per set.

Course Code

JCMF

Contents

Introduction to Object Oriented Concepts

History of OO Languages; What is Object Orientation?; Messaging; Abstraction; Solution Space and Problem Space; Object Oriented Concepts; Summary Object Oriented Terms.

Objects

Introduction to Objects; Object Definition.

Onject Instantification

Instantiation and Types / Classes; Object Instantiation; Instance variables; Instance Methods; Class Variables; Class Methods.

Messages

Sending Messages to an Object - Methods; The Benefits of Messages; Methods and Method Signature.

Encapsulation

Encapsulation and Data Hiding; Variable and Method Definition; The Benefits of Encapsulation.

Inheritance

Generalisation and Specialisation; Inheritance and Implementation; Inheritance; Single Inheritance; Inheritance Definition; The Benefits of Inheritance.

Interfaces

Multiple Implementations of Single Inheritance; Single Implementations Supporting Multiple Interfaces.

Polymorphism

Introduction to Polymorphism; Polymorphism Definition; Overriding; Overloading.

Object Lifetime

Object Lifetime; Constructors; Destructors - Garbage Collection.

Object Modelling

Introduction to Object Modelling Unified Modelling Language; Rational Unified Process; Inception; Elaboration; Construction; Transition; Analysis.

Unified Modelling Language - UML

The Unified Modelling Language Actors Use Case Defining Use Cases Use Case Diagrams Class Diagrams; Packages and Object Diagrams; Sequence Diagrams; Collaboration Diagrams; State or Statechart Diagrams; Activity Diagrams; Component and Deployment Diagrams.


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